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Keep in mind that entering the House in Deep Shadows will trigger Oliver to spawn, who will challenge you to a Hide and Seek game. If you don’t play along or simply lose, Oliver’s family will initiate combat. If you win, you can get the Ring of Shadows as a reward.
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When you reach the end of the bridge, send Minthara to your camp where you can catch up with her later. If you return to camp, you will find her hanging out with Halsin. She recalls the things she did as an unwilling pawn of the Absolute and the things done to her. Tell her that she is strong and she replies that strength cannot save you from an enemy that can dominate you. Say that you will shield her from the Absolute and she agrees to join you.

How to Lift the Shadow Curse in Baldur’s Gate 3
The first person to reach the portal will move the encounter to the next stage. You will find yourself on the Astral Plane where the githyanki are attacking some sort of structure. Gale will want to speak with you about what went down (or, for him, what didn't go down). However, he is more eager to talk about the crown subduing the elder brain, a Netherese artefact of extraordinary power. He tells you that there may be information about it in the library of Sorcerous Sundries, a shop that sells items related to wizardry. When you return to camp, speak to Isobel who thanks you for setting Aylin and her father free, not to mention her.
How to Find Oliver in Baldur’s Gate 3
Give him Madeline's Ledger and he says that he will summon her spirit to stand trial. When Madeline appears, she tells you that she never meant to harm anyone. He tells you that he knows where to look for Thaniel in the Shadowfell and must go there alone.
How to Find Thaniel's Shadow Half in Baldur's Gate 3 (BG3) - The Escapist
How to Find Thaniel's Shadow Half in Baldur's Gate 3 (BG .
Posted: Thu, 01 Feb 2024 08:00:00 GMT [source]
If you jump across to the ledge to the left of the pit, you will find a locked (DC 14) chest containing a Fleshmelter cloak. Return to the entrance area and go through the large doors. You will be attacked by three Zombies and three Greater Zombies. While you're fighting them, poison gas will emerge from vents in the floor.
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Try to utilize your ranged attacks without getting in the radius of the shadow aura of your enemies. In this way, you will easily deplete their health without receiving any damage from them. You will have to wait for Oliver to stop running and then ask one of the closest party members to talk with him.

Seek Thaniel’s Shadow
The party need to destroy the Nightdome to resolve the combat encounter. Destroying Oliver's summoned Shadow allies will reduce the health of the Nightdome. It is not needed to attack the Nightdome itself because it is possible to destroy it by killing enough of Olvier's summons. Characters with the Outlander background will receive inspiration for winning the second round without alerting the shadows. After "finding" Oliver for the first time, he will immediately start a conversation with the party member who found him.
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Tell the torturers that this ends now and kill them - they are basically the same as the Adepts that you have been cheerfully murdering. When they're dead, tell Minthara to wait for the time being. Make a Perception (DC 15) check to spot a loose plank next to the bed. Examine it to find Elder Brain Domination which makes for very illuminating reading. Pick your way over the beams to the southwest corner and look for some roots that you can climb which take you up to a bedroom on the first floor. There is a bugear merchant named Lann Tarv to the right of the entrance as you come in.
Back on the rooftop, you can speak to Jaheira if you like, before following Thorm down into the Hollow Tower. Take care as you make your way across the bridge because there are pools of acid left behind by slaughtered enemies. Leave through the portal and you will find yourself outside the Grand Mausoleum.
This is the brain of a githzerai monk whose monastery was destroyed by the mind flayers. Force attack the Intellect Devourers wandering around and kill them (otherwise you'll be fighting them shortly along with the Mind Flayers). Interact with the neural machinery at the top of the room and choose to release the pods. You will find yourselves fighting four Mind Flayers but you will have allies - Manip Shurga, Gauntlet Yeva and Zevlor. The next morning, decide on the party that you are going to take with you because you won't be able to change it later. I suggest that you take Wyll because you can acquire an excellent weapon.
Cast the Greater Invisibility spell to avoid being detected by Oliver’s parents and his dog in the meantime while you search for him. The Shadow Cursed Lands of Baldur’s Gate 3 are infested with a peculiar curse. A young child, namely Oliver, seems to be involved in the matter, and the only way to lift the Shadow Curse is by beating him in a game of Hide and seek in BG3. If you choose to side with the Druid Grove in Act 1, then Druid Halsin will be involved. He will tell you that Oliver is the other half of a child named Thaniel. Ketheric will stand in the center, using Necrotic spells.
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